Mono coming to Second Life soon
by Christian Scholz on January 29, 2008
If you listened to the recent Linden Lab podcast (which sound sort of staged maybe because it’s not some resident doing the podcast but LL themselves) you might have heard Joe talking about Mono. And Periapse confirmed that a Mono beta will be out soon indeed starting on Jan 30th 2008 on the beta grid.
You can find further information on the Mono Beta FAQ wiki page. Mono office hours are planned, too.
What is Mono?
Not so technical people might now wonder what Mono actually is. Mono is the replacement of the old LSL (Linden Scripting Language) scripting engine which drives all of the dynamic objects in Second Life. The old engine has several limitation such as speed, memory limitations and more. Mono tries to solve most of these problems. The LSL syntax is not to go away though. Mono will just be the backend.
Mono itself is no invention of Linden Lab but a port of the .NET framework from Microsoft to an open source solution. Mono does also mean that in the future not only LSL will be possible as scripting frontend but many other languages (let’s hope for Python :-) ).
So this is good news and let’s hope for a smooth transition.
Technorati Tags: secondlife, lindenlab, mono, development, lsl, virtualworlds, scripting
3 comments
[...] to replace planet.worldofsl.com – as Tao Takashi is presumed missing in action. Strangely enough, Tao is not missing in action, and unlike the Planet, I Heart SL does archive our content. Until I hear more on the motives of [...]
by SL Bloggers, who do you feed? Second Life syndicated. | VintFalken.com on 29.1.2008 at 23:02. #
[...] Tao Takashi berichtet: “Mono is the replacement of the old LSL (Linden Scripting Language) scripting engine which drives all of the dynamic objects in Second Life. … The LSL syntax is not to go away though. Mono will just be the backend. … Mono does also mean that in the future not only LSL will be possible as scripting frontend but many other languages” [...]
by Mono kommt nach Second Lufe (für LSL) » Digitalia on 30.1.2008 at 13:33. #
[...] musste sich Linden Lab etwas einfallen lassen. Und zwar die Öffnung der InWorld-Sprache mit modernen Konzepten wie Vererbung, Objektorientierung und gleichzeitiger [...]
by Second Life Talk » Second Life: Nächster Meilenstein: Mono on 6.2.2008 at 19:08. #