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	<title>Comments on: Mono coming to Second Life soon</title>
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	<link>http://mrtopf.de/blog/development/mono-coming-to-second-life-soon/</link>
	<description>Geschreibsel von Christian Scholz</description>
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		<title>By: Second Life Talk &#187; Second Life: Nächster Meilenstein: Mono</title>
		<link>http://mrtopf.de/blog/development/mono-coming-to-second-life-soon/#comment-544</link>
		<dc:creator>Second Life Talk &#187; Second Life: Nächster Meilenstein: Mono</dc:creator>
		<pubDate>Wed, 06 Feb 2008 17:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://mrtopf.de/blog/secondlife/mono-coming-to-second-life-soon/#comment-544</guid>
		<description>[...] musste sich Linden Lab etwas einfallen lassen. Und zwar die Öffnung der InWorld-Sprache mit modernen Konzepten wie Vererbung, Objektorientierung und gleichzeitiger [...]</description>
		<content:encoded><![CDATA[<p>[...] musste sich Linden Lab etwas einfallen lassen. Und zwar die Öffnung der InWorld-Sprache mit modernen Konzepten wie Vererbung, Objektorientierung und gleichzeitiger [...]</p>
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	<item>
		<title>By: Mono kommt nach Second Lufe (für LSL) &#187; Digitalia</title>
		<link>http://mrtopf.de/blog/development/mono-coming-to-second-life-soon/#comment-543</link>
		<dc:creator>Mono kommt nach Second Lufe (für LSL) &#187; Digitalia</dc:creator>
		<pubDate>Wed, 30 Jan 2008 11:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://mrtopf.de/blog/secondlife/mono-coming-to-second-life-soon/#comment-543</guid>
		<description>[...] Tao Takashi berichtet: &#8220;Mono is the replacement of the old LSL (Linden Scripting Language) scripting engine which drives all of the dynamic objects in Second Life. &#8230; The LSL syntax is not to go away though. Mono will just be the backend. &#8230; Mono does also mean that in the future not only LSL will be possible as scripting frontend but many other languages&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Tao Takashi berichtet: &#8220;Mono is the replacement of the old LSL (Linden Scripting Language) scripting engine which drives all of the dynamic objects in Second Life. &#8230; The LSL syntax is not to go away though. Mono will just be the backend. &#8230; Mono does also mean that in the future not only LSL will be possible as scripting frontend but many other languages&#8221; [...]</p>
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		<title>By: SL Bloggers, who do you feed? Second Life syndicated. &#124; VintFalken.com</title>
		<link>http://mrtopf.de/blog/development/mono-coming-to-second-life-soon/#comment-542</link>
		<dc:creator>SL Bloggers, who do you feed? Second Life syndicated. &#124; VintFalken.com</dc:creator>
		<pubDate>Tue, 29 Jan 2008 21:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://mrtopf.de/blog/secondlife/mono-coming-to-second-life-soon/#comment-542</guid>
		<description>[...] to replace planet.worldofsl.com - as Tao Takashi is presumed missing in action. Strangely enough, Tao is not missing in action, and unlike the Planet, I Heart SL does archive our content. Until I hear more on the motives of [...]</description>
		<content:encoded><![CDATA[<p>[...] to replace planet.worldofsl.com &#8211; as Tao Takashi is presumed missing in action. Strangely enough, Tao is not missing in action, and unlike the Planet, I Heart SL does archive our content. Until I hear more on the motives of [...]</p>
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