Linden Lab opens it's world -

Linden Lab opens it’s world

Today is the launch of the Open Grid Public Beta by Linden Lab. But what is it?

It’s the start of the implementation of the Open Grid Protocol and while Linden Lab calls it beta it’s really just the kickoff of that project (why I call it a PR driven deadline and what is something I don’t really like because it just adds stress and results in things implemented somewhat secretly before publically discussed and specified).

What it will allow you is to teleport not only inside the Linden Lab Grid but also to the outside, e.g. OpenSim hosted regions. What you need though is a special version of the OpenSim server software with a patch which can be downloaded here. You find pre-compiled Opensim binaries here.

What you also need is a special client which supports the new protocol. You can find downloads here. Unfortunately you also need to be in a special group to try it out. So if you are in Second Life please IM Whump Linden and ask him to add you to the Gridnauts group.

If you use that viewer you will notice though that no inventory and no appearance information is transferred yet. The reason for this is that it’s not yet specified or implemented. This will come bit by bit on the probably long run of this project (hence more kickoff than beta).

You can find all further information on this wiki page.

What does it mean?

The Open Grid Protocol is like HTTP for virtual worlds. It has the potential to enable all sort of new developments just like the web has proven to produce all sort of innovations. I am very excited to be part of the Architecture Working Group and of the pyogp project which’s aim is to implement the Open Grid Protocol in Python.

I will keep you posted on all the cool stuff happening around OGP in the future!

7 Kommentare » Schreibe einen Kommentar

  1. Pingback: » Actualité Beta Recherche » Ouverture du programme OpenGrid version Beta par Linden Lab.

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  3. cool, can't wait to see if this will REALLY work. would be so nice to have the possibility for servers with your own apps. however, i don't know how far your own server apps can be supported by the standard sl client.

    maybe with your own server you can support more people on your sim than with the virtual sim servers from linden labs…

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  5. @johannes: That might be true but as Jean Linden once pointed out: With 1000 people on a sim many people will say "Hi".

    So maybe it should come with moderation controls.

  6. Yes, i mean, if you'd got your own server what would be possible scenarios to do with it? The prospect of having your own server must not only be to save money and to have more security by keeping your information on your own hardware.

    If it's for the sake of moderation I can do this as well on a rented LL server as on my own server.

    When I studied in England I had to write a homework about collaboration opportunities in SL. I put it online here:

    Based on that I could imagine an OpenSim collaboration server that features all kinds of necessary software for collaboration purposes (streaming servers for streaming presentations and so on) and that provides enough resources for a lot of people.

    What do you think one could do with your own OpenSim? Just 'owning' it?

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